Incident Library

IL-0425 Linode · 2026-06-23ai-infra

GPU Linodes in all regions failed to boot intermittently when several started at once after a global software deployment

After a global software deployment, Linode found on June 23, 2026 that GPU Linodes were failing to boot from time to time. The investigation showed that the software update made GPU servers that started at exactly the same time block one another from loading, and the platform did not retry the boot automatically. The conflict only appears under heavy, simultaneous load, so Linode's standard pre-release testing did not catch it. On June 24 at 20:32 UTC Linode deployed a hotfix directly to every active GPU host in its fleet, and after a day of monitoring without further boot failures the incident was closed on June 25. The postmortem, posted on June 26, says the investigation was still ongoing.

Severity
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Scope
GPU Linodes that booted at the same time as other GPU Linodes failed to boot intermittently, causing local disruption or higher error rates, mostly during automated node recycling and scaling events
Users affected
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Region
All regions (the status page lists 43)
Time to detect
–
Time to resolve
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Symptoms

On June 23, 2026, Linode identified intermittent boot failures on GPU Linodes in all regions. Only instances that booted at the same time as other GPU Linodes were affected, and customers could see local disruption or higher error rates, mostly during automated node recycling and scaling events. The Linode status page posted the issue as an emerging service issue on June 24 at 18:53 UTC, posted an update at 20:00 UTC, moved to monitoring at 21:12 UTC after the fix at 20:32 UTC, and marked the incident resolved on June 25 at 19:29 UTC after no further boot failures were seen.

Symptom GPU unavailableHigh error rate

Root cause

Root cause Faulty deployment

Component –
Contributing factor Unrepresentative staging
Trigger
A global software deployment introduced a conflict that showed up when several GPU servers started at exactly the same moment.

Detection

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Remediation

Action items

Lessons

The conflict only happens when many GPU servers start at once under heavy load, which the standard pre-release testing did not reproduce; testing needs hardware that can simulate concurrent GPU workloads before an update reaches production.

Sources

Related cases

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