Darts · for darts players working on their finishing

DartDrillDarts checkout trainer

DartDrill is a darts checkout trainer for players who want finishing to stop being arithmetic under pressure. Type the score you have left, from 2 to 170, and the recommended double-out route lights up on a dartboard one dart at a time, with the route written underneath: 170 is T20, T20, Bull. A ten-question quiz makes you tap routes on the board yourself, and a practice log scores Bob's 27 and two round-the-clock drills while you throw at a real board. Everything stays on your phone, with no account.

  • Free
  • No account
  • Works offline
  • Data stays on your phone
  • No ads
  • No tracking

Three moments

01

Type a score, watch the checkout light up

Key in what you have left and the board lights the recommended route dart by dart, with the targets spelled out underneath: 170 becomes T20, T20, Bull. Switch to two or one dart in hand, or to master out or straight out, and the route is worked out again. Ask for 169 and it says plainly that three darts can't finish it, then offers a setup: T20, T20, S17 to leave 32.

02

Answer on the board, then see the chart's route

The quiz gives you a score and you answer by tapping the segments you would throw at, up to three darts. Submit, and the recommended route lights up while your answer is graded: correct, valid but longer than it needs to be, or not a checkout. Bogey numbers turn up too, and there the right answer is the Not possible button.

03

Log Bob's 27 with one tap per round

At your own board, throw three darts at the double the app has lit, then tap 0, 1, 2 or 3 for how many went in. The score follows Bob's 27 rules as you go: start on 27, add the double for every hit, lose its value once if all three miss, and the game is over at zero. Every round of doubles you log feeds a heatmap that shades your weakest doubles on the board.

The sums you are meant to do in your head

In 501 you have to land exactly on zero, and the last dart has to be a double or the bull. Every visit near the end of a leg becomes a small puzzle: which treble sets up which double, what is left if the first dart drifts into the single, and which numbers can't be finished at all. Most players learn it from a chart pinned beside the board or from years of league nights.

A chart on the wall never tests you. DartDrill covers both halves: look routes up until they feel familiar, then get asked for them cold. It is a trainer, not a scorer, so there are no matches, no opponents, and no legs or sets anywhere in the app.

Where the routes come from

For 60 to 170 the recommended route comes from one published checkout chart, used as it is rather than stitched together from several. Charts disagree on a fair number of scores, and a blend would give you routes nobody actually teaches. Below 60 the route sets up a familiar double: 41 is S9 then D16, 55 is S15 then D20. Every entry has been checked against the app's own route engine, which confirms the darts add up and the last one is a double or the bull.

The engine also covers what a chart doesn't. With two darts or one in hand, or with master out or straight out selected, it searches every legal finish, shows the shortest, and labels it as calculated rather than charted. Up to three alternatives sit in a line below, and if you pick a favourite double in Settings (D20, D16 or D8), routes ending there move up that list.

Bogey numbers and setup shots

Seven scores can't be finished in three darts: 159, 162, 163, 165, 166, 168 and 169. DartDrill doesn't rely on a typed-in list; the engine finds them by trying every combination, and the board says so calmly when you enter one. It then suggests a setup for this visit, preferring to leave 32 or 40.

The same help appears above 170 and when you have fewer darts in hand than a score needs. Type 170 with two darts left and it suggests T20, T20 to leave the bull.

A practice night with DartDrill

Before league, run a quiz round on the 101 to 170 range: ten scores, each timed, with a running count of correct answers. Any valid finish in the fewest possible darts counts as correct, and the chart's route still lights up afterwards so you see both. At the board, start a routine. The current target is lit on a smaller board above four large buttons, so you can enter a round with one thumb while the other hand holds your darts.

Pause a routine and it waits until you resume. Finish one and you get a card with the final score and your best round, or a plain Busted if the score ran out. The Stats tab gathers it all: the doubles heatmap with your three weakest doubles named underneath, quiz accuracy and average answer time, and recent scores for each routine with your best.

The three routines

Bob's 27, credited to former world champion Bob Anderson, runs from D1 to D20 and ends on the bull: 21 rounds of three darts. A perfect game scores 1,437, and the app's scoring is tested against exactly that number. Doubles Round the Clock gives you three darts at each double from D1 to D20 and counts the hits out of 60, with no bust; its rounds feed the heatmap too. Around the Clock does the same with the numbers 1 to 20, a scored warm-up for newer players.

What DartDrill leaves out

No match scoring, no camera and no automatic dart detection: you tell the app what happened at the board. There is no account, no cloud copy and no network connection, so the practice log lives only on your phone and there is no export. No reminders or streaks either. A light and a dark theme cover bright rooms and dim pubs, and one button in Settings deletes every practice record.

Frequently asked questions

Is DartDrill a darts scoring app?

No. It doesn't run 501 matches, track opponents or keep legs and sets. It is a checkout trainer: look up routes, quiz yourself on them, and log solo practice routines such as Bob's 27.

Which checkout chart does DartDrill use?

For 60 to 170 it uses one published double-out chart as it stands, rather than blending several. Below 60 the route sets up a common double such as D16, D20 or D8. With fewer darts in hand or a different finishing rule, its own engine finds the shortest legal route.

Can it show finishes for two darts or for master out?

Yes. The home screen has a darts-left switch for three, two or one dart and a rule switch for double out, master out and straight out. The route on the board is recalculated as soon as you change either one.

How does DartDrill score Bob's 27?

You start on 27 and throw at D1 through D20, then the bull. Each hit adds the double's value, a round with no hits subtracts it once, and the game ends if your score reaches zero. A perfect game is 1,437.

Does my practice log leave my phone?

No. DartDrill has no account and makes no network requests, so routines, quiz results and settings stay on the device and everything works with no signal. There is no export or cloud backup, and Delete all data in Settings wipes your practice history in one step.

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